SpyRing is a clandestine organization with its Capital Headquarters located in Washington, D.C. SpyRing is made up of highly specialized individuals who have dedicated their lives to protecting the education of today’s youth. As the Head of SpyRing, Chief Kyle Parson leads his team of 11 of SpyRing’s selected few. These seasoned professionals provide training, education and experience to the entire SpyRing organization. They not only lead and complete missions, but they also have full-time jobs coordinating the programs within the organization to make sure current and future Spies are prepared to carry on the legacy of SpyRing.
No one knows when or where SpyRing started, but they know what the mission has always been: Capture Knowledge Everyday.
|This is a unique scavenger hunt designed to reinforce school subjects for children, while providing challenging obstacles. In addition, to the intellectual part of the game, the physical challenges include running, relays and more, all integrated into a scavenger hunt. A percentage of the proceeds will be donated to help rebuild Playland!
Open to children 7 – 12 years old.
To purchase your tickets so to www.ThrillScavengerHunt.com.
Each player is a Spy in Training. Attempt to capture as many cards as possible to climb the ranks of the Training Academy!
Two players play a round at a time. Before the game begins, designate Spy Trainee A and Spy Trainee B (Spy Trainee A is the oldest player). Leave an area for the Safe House- the space between two Trainees where incorrectly answered cards are placed question side up.
To begin the game, both Trainees must shuffle the cards in the deck they have chosen for this Training round. Holding the deck, question side up, Spy Trainee A picks the top card and reads the question to Spy Trainee B. Spy Trainee B then attempts to answer the question.
Note: The face side of the card contains the questions and the back of the card contains the answers. Spy Trainee A must confirm Spy Trainee B’s answer. This prevents the bonus question and answer (if available) from being revealed.
If Spy Trainee B answers the question correctly: Then Spy Trainee A surrenders Spy Trainee B his/her card.
If Spy Trainee B answers the card incorrectly: The card is placed question side up in the Safe House, prepare for Mission Sabotage unless it contains a Bonus Question (refer to Bonus Question rules).
Now, repeat the process with Spy Trainee B asking Spy Trainee A a question.
If both Spy Trainees answer their question correctly: It’s considered a Draw with the cards being surrendered to the opposing Trainee. Both players can now choose to enter another round or go on to challenge other Trainees.
If both Spy Trainees answer their question incorrectly: Both cards should be in the Safe House and Mission Sabotage begins.